Creature — Human Soldier (2/2)
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Creature — Human Soldier (2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Creature — Goat Employee (2/2)
Whenever another creature you own enters the battlefield, you get .
, : You may put a sticker on a creature you own that entered the battlefield this turn.
Creature — Human Detective (1/1)
Flying, lifelink
Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
Creature — Human Soldier (2/2)
Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Phyrexian Human Cleric (2/3)
Kicker (You may pay an additional as you cast this spell.)
Lifelink
When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
Creature — Spirit (2/1)
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
: Return Pilgrim of the Ages from your graveyard to your hand.
Creature — Human Cleric // Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
, , Sacrifice another permanent: Transform Pious Evangel.
Wayward Disciple
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature — Kithkin Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Legendary Creature — Rabbit Wizard (2/5)
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.
Creature — Dwarf Cleric (2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Creature — Wall (1/3)
Defender (This creature can't attack.)
Kicker (You may pay an additional as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Creature — Kor Cleric (2/1)
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Human Artificer (2/1)
Flying
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature — Human Noble (4/2)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Soldier (3/3)
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
Creature — Human Warrior (1/1)
Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)
, : Tap target creature.
Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.