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Cards similar to Grim Flayer (400)

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Body Dropper

Body Dropper

Creature — Devil Warrior (2/2)

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

7.1 /10
$0.05
Brushfire Elemental

Brushfire Elemental

Creature — Elemental (1/1)

Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

6.1 /10
$0.06
Civil Servant

Civil Servant

Creature — Cat Citizen (2/3)

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

2.5 /10
$0.06
Creeping Trailblazer

Creeping Trailblazer

Creature — Elemental (2/2)

Other Elementals you control get +1/+0.
: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

6.2 /10
$0.11
Dire Fleet Captain

Dire Fleet Captain

Creature — Orc Pirate (2/2)

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

6.5 /10
$0.09
Emberstrike Duo

Emberstrike Duo

Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

1 /10
$0.15
Femeref Enchantress

Femeref Enchantress

Creature — Human Druid (1/2)

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

6.6 /10
~$14
Fleecemane Lion

Fleecemane Lion

Creature — Cat (3/3)

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

8.1 /10
$0.31
Fleshtaker

Fleshtaker

Creature — Human Assassin (2/2)

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.

7.7 /10
$0.13
Generals Enforcer

General's Enforcer

Creature — Human Soldier (2/3)

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

8.9 /10
$0.10
Ghostflame Sliver

Ghostflame Sliver

Creature — Sliver (2/2)

All Slivers are colorless.

4.1 /10
$0.43
Grenzo Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue (2/2)

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

7.1 /10
$0.39
Groundling Pouncer

Groundling Pouncer

Creature — Faerie (2/1)

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

0.5 /10
$0.13
High Priest of Penance

High Priest of Penance

Creature — Human Cleric (1/1)

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

7.4 /10
$0.20
Hydroid Krasis

Hydroid Krasis

Creature — Jellyfish Hydra Beast (0/0)

When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

9.3 /10
$1.59
IceFang Coatl

Ice-Fang Coatl

Snow Creature — Snake (1/1)

Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

7.9 /10
$0.74
Jetmirs Fixer

Jetmir's Fixer

Creature — Cat Warrior (2/2)

: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

3.4 /10
$0.02
Kessig Naturalist  Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Lord of the Ulvenwald

Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8 /10
$0.13
Killian Ink Duelist

Killian, Ink Duelist

Legendary Creature — Human Warlock (2/2)

Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost less to cast.

8.5 /10
$0.32
Knotvine Paladin

Knotvine Paladin

Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

3.9 /10
$0.26
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