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Cards similar to Molder Slug (400)

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Grazing Whiptail

Grazing Whiptail

Creature — Dinosaur (3/4)

Reach

3.8 /10
$0.03
Greenbelt Radical

Greenbelt Radical

Creature — Centaur Citizen (4/4)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

4.5 /10
$0.02
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.2 /10
~$19
Gruff Triplets

Gruff Triplets

Creature — Satyr Warrior (3/3)

Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

8.3 /10
$0.44
Guardian of the Great Conduit

Guardian of the Great Conduit

Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

1.1 /10
$0.09
Halana Kessig Ranger

Halana, Kessig Ranger

Legendary Creature — Human Archer Ranger (3/4)

Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)

7.8 /10
$0.13
Heartmender

Heartmender

Creature — Elemental (2/2)

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2.9 /10
$0.51
Heartwood Giant

Heartwood Giant

Creature — Giant (4/4)

, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

0.3 /10
--
Heartwood Treefolk

Heartwood Treefolk

Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.4 /10
$0.30
Heedless One

Heedless One

Creature — Elf Avatar (0/0)

Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

5.5 /10
$0.61
Herdchaser Dragon

Herdchaser Dragon

Creature — Dragon (3/3)

Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

3.7 /10
$0.14
Hoarding Recluse

Hoarding Recluse

Creature — Spider (2/3)

Reach, deathtouch
When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.

5.8 /10
$0.03
Hookhand Mariner  Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Human Werewolf // Creature — Werewolf (4/4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Riphook Raider

Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.2 /10
$0.03
Hooting Mandrills

Hooting Mandrills

Creature — Ape (4/4)

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample

6.4 /10
$0.11
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.30
Hydra Omnivore

Hydra Omnivore

Creature — Hydra (8/8)

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

8.5 /10
$4.07
Hystrodon

Hystrodon

Creature — Beast (3/4)

Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4.7 /10
$0.87
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman (2/2)

: Put a +1/+1 counter on target creature for each Elf you control.

9 /10
$0.49
Indrik Stomphowler

Indrik Stomphowler

Creature — Beast (4/4)

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

6.3 /10
$0.13
Infestation Expert  Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf // Creature — Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Infested Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.4 /10
$0.06
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