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Cards similar to Schismotivate (400)

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Hydroform

Hydroform

Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

1.7 /10
$0.04
Mirrorweave

Mirrorweave

Instant

Each other creature becomes a copy of target nonlegendary creature until end of turn.

6.3 /10
$1.65
Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

6.4 /10
$0.08
Barkshell Blessing

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.7 /10
$0.09
Golgari Charm

Golgari Charm

Instant

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

9.6 /10
$0.91
Abandon Reason

Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.3 /10
$0.07
Absorb Identity

Absorb Identity

Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

5.4 /10
$0.08
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn.
Draw a card.

8 /10
$0.55
Alibans Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

0.8 /10
$0.07
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

6.5 /10
$0.16
Blood Frenzy

Blood Frenzy

Instant

Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

3.8 /10
$0.27
Burning Suns Fury

Burning Sun's Fury

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.

4 /10
$0.03
Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

1.5 /10
$0.12
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.5 /10
$0.09
Crypsis

Crypsis

Instant

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

4.7 /10
$0.04
Dance of the Skywise

Dance of the Skywise

Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

1.6 /10
$0.17
Dead Before Sunrise

Dead Before Sunrise

Instant

Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

4.7 /10
$0.10
Dreadful as the Storm

Dreadful as the Storm

Instant

Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.

5.1 /10
$0.03
Fleeting Reflection

Fleeting Reflection

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

3.7 /10
$0.10
Grab the Reins

Grab the Reins

Instant

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
$0.34
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