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Cards similar to Winter Blast (400)

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Riveteers Confluence

Riveteers Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.

6.3 /10
$0.22
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.15
Root Out

Root Out

Sorcery

Destroy target artifact or enchantment.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.7 /10
$0.03
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.78
Runic Shot

Runic Shot

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.

5.2 /10
$0.03
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.05
Selective Snare

Selective Snare

Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

3.2 /10
$0.05
Selvalas Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

8.2 /10
$9.62
Settle the Wilds

Settle the Wilds

Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

10 /10
--
Shared Discovery

Shared Discovery

Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.

4.3 /10
$0.18
Sleep of the Dead

Sleep of the Dead

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

3.5 /10
$0.03
Song of Totentanz

Song of Totentanz

Sorcery

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

8.7 /10
$0.55
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

6.9 /10
$0.12
Splinter

Splinter

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.

1.9 /10
$0.40
Split the Spoils

Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

4.6 /10
--
Spoils of War

Spoils of War

Sorcery

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.

1.6 /10
$1.00
Stir the Grave

Stir the Grave

Sorcery

Return target creature card with mana value X or less from your graveyard to the battlefield.

3.8 /10
$0.18
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.4 /10
$0.04
Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.11
Swallow Whole

Swallow Whole

Sorcery

As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

4.3 /10
$0.05
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