Artifact Creature — Spellshaper (1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Artifact Creature — Phyrexian Horror (0/4)
: Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.)
Artifact Creature — Squirrel (1/1)
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Artifact // Artifact Creature — Bird Construct (0/0)
: Add one mana of any color.
Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sunbird Effigy
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Scarecrow (2/1)
Flying
Tatterkite can't have counters put on it.
Artifact Creature — Golem (2/3)
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
Artifact Creature — Construct (4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Artifact // Creature — Dinosaur Skeleton Horror (0/0)
When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Dread Osseosaur
Menace
Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Artifact Creature — Construct (1/1)
: You may put a land card from your hand onto the battlefield.
Artifact Creature — Scarecrow Guest (2/3)
Creature spells you cast have sticker kicker . (You may pay an additional as you cast a creature spell. If you do, you get , then you may put a sticker on it.)
Artifact Creature — Human Wizard (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Artifact Creature — Wizard (1/3)
Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .
Legendary Enchantment Creature — God (7/4)
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Artifact
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Artifact — Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Dragon (4/3)
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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