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Cards similar to Ebony Treefolk (400)

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Wei Ambush Force

Wei Ambush Force

Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.60
Whispering Shade

Whispering Shade

Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Whispering Shade gets +1/+1 until end of turn.

1.8 /10
$0.09
Wild Beastmaster

Wild Beastmaster

Creature — Human Shaman (1/1)

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

8.1 /10
$0.19
Wildwood Mentor

Wildwood Mentor

Creature — Treefolk (1/1)

Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.

5.8 /10
$0.32
Wolverine Pack

Wolverine Pack

Creature — Wolverine (2/4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

1.2 /10
$0.31
Woolly Spider

Woolly Spider

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

3 /10
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Wyluli Wolf

Wyluli Wolf

Creature — Wolf (1/1)

: Target creature gets +1/+1 until end of turn.

1.4 /10
--
Xun Yu Wei Advisor

Xun Yu, Wei Advisor

Legendary Creature — Human Advisor (1/1)

: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

0.5 /10
~$60
Yaroks Fenlurker

Yarok's Fenlurker

Creature — Horror (1/1)

When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.
: Yarok's Fenlurker gets +1/+1 until end of turn.

7.1 /10
$0.16
Yevas Forcemage

Yeva's Forcemage

Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

1.5 /10
$0.08
Zof Shade

Zof Shade

Creature — Shade (2/2)

: Zof Shade gets +2/+2 until end of turn.

0.6 /10
$0.03
Akawalli the Seething Tower

Akawalli, the Seething Tower

Legendary Creature — Fungus (3/3)

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

6.4 /10
$0.03
Fiend Artisan

Fiend Artisan

Creature — Nightmare (1/1)

Fiend Artisan gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

9 /10
$8.25
Grim Flayer

Grim Flayer

Creature — Human Warrior (2/2)

Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

6 /10
$0.40
Smagol Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror (4/2)

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

8.2 /10
$0.27
Abbey Matron

Abbey Matron

Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

0.4 /10
$0.06
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.17
Accorder Paladin

Accorder Paladin

Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

4.6 /10
$0.16
Acolyte of Affliction

Acolyte of Affliction

Creature — Human Cleric (2/3)

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

6.9 /10
$0.08
Aetherflame Wall

Aetherflame Wall

Creature — Wall (0/4)

Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.

2.4 /10
$0.13
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