Creature — Human Cleric (1/1)
Protection from red
: Target creature gains protection from red until end of turn.
Creature — Human Soldier Archer (1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Artifact Creature — Gargoyle (1/2)
Flying
: Darklit Gargoyle gets +2/-1 until end of turn.
Creature — Spirit Warlock (1/3)
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Cleric (1/2)
Protection from black
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/2)
Protection from red
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
Creature — Spirit Soldier // Enchantment — Aura (2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Drogskol Armaments
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Creature — Phyrexian Soldier (2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
As long as it's your turn, Duelist of Deep Faith has first strike.
Creature — Vampire Soldier (2/2)
Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
Creature — Dwarf Warrior (3/1)
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Creature — Human Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Creature — Human Knight (2/2)
Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
Creature — Human Soldier (2/2)
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
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