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Cards similar to Kor Outfitter (400)

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Bronzeplate Boar

Bronzeplate Boar

Artifact Creature — Equipment Boar (3/2)

Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.9 /10
$0.06
Brotherhood Regalia

Brotherhood Regalia

Artifact — Equipment

Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.3 /10
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Bruse Tarl Boorish Herder

Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally (3/3)

Whenever Bruse Tarl, Boorish Herder enters or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)

8.2 /10
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Callous SellSword  Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier // Sorcery — Adventure (2/2)

Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.

Burn Together

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

5.6 /10
$0.30
Cathars Shield

Cathar's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.5 /10
$0.13
Cement Shoes

Cement Shoes

Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.3 /10
$0.03
Cephalid Illusionist

Cephalid Illusionist

Creature — Octopus Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

5.9 /10
$2.79
Ceremonial Groundbreaker

Ceremonial Groundbreaker

Artifact — Equipment

Equipped creature gets +2/+1 and has trample.
Equip Citizen
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.3 /10
$0.05
Chishiro the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

8.5 /10
$0.46
Chulane Teller of Tales

Chulane, Teller of Tales

Legendary Creature — Human Druid (2/4)

Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, : Return target creature you control to its owner's hand.

9.2 /10
$0.84
Cleric Class

Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

9.5 /10
$2.02
Cloak of the Bat

Cloak of the Bat

Artifact — Equipment

Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.3 /10
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Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin (3/2)

Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.75
Cobbled Wings

Cobbled Wings

Artifact — Equipment

Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.5 /10
$0.10
Coiling Stalker

Coiling Stalker

Creature — Snake Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

4.6 /10
$0.02
Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.6 /10
$5.52
Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard (2/2)

, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.

4.7 /10
$0.08
Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

1.4 /10
$0.13
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