Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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