Creature — Human Wizard (1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Artifact Creature — Gargoyle (5/4)
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.
Creature — Illusion (0/3)
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Bird Mutant (1/2)
Flying
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Creature — Human Wizard (2/1)
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Creature — Bird Wizard (2/2)
Flying
Creature spells with flying you cast cost less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Creature — Gith Monk (2/1)
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
Creature — Nightmare Salamander Beast (2/2)
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Soldier (1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Illusion (1/1)
Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
Creature — Elf Wizard (2/1)
Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Creature — Cephalid Rogue (1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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