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Cards similar to Walking Sponge (400)

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Selhoff Entomber

Selhoff Entomber

Creature — Zombie (1/3)

, Discard a creature card: Draw a card.

4.6 /10
$0.03
Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

3.2 /10
$0.06
Shaper Guildmage

Shaper Guildmage

Creature — Human Wizard (1/1)

, : Target creature gains first strike until end of turn.
, : Target creature gets +1/+0 until end of turn.

0.2 /10
$0.08
Shipwreck Looter

Shipwreck Looter

Creature — Human Pirate (2/1)

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

3 /10
$0.03
Shipwreck Sentry

Shipwreck Sentry

Creature — Human Pirate (3/3)

Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

1.8 /10
$0.03
Shriekgeist

Shriekgeist

Creature — Spirit (1/1)

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

3 /10
$0.06
Skyclave Squid

Skyclave Squid

Creature — Squid (3/2)

Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

2.5 /10
$0.03
Sneaky Homunculus

Sneaky Homunculus

Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

1.5 /10
$0.06
Spire Owl

Spire Owl

Creature — Bird (1/1)

Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

5 /10
$0.23
Steelclad Spirit

Steelclad Spirit

Creature — Spirit (3/3)

Defender
Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

1.7 /10
$0.02
Stitchers Apprentice

Stitcher's Apprentice

Creature — Homunculus (1/2)

, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

1.8 /10
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Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
$0.15
Stormchaser Mage

Stormchaser Mage

Creature — Human Wizard (1/3)

Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

6.4 /10
$0.19
Stormscape Familiar

Stormscape Familiar

Creature — Bird (1/1)

Flying
White spells and black spells you cast cost less to cast.

7 /10
$0.48
Supreme Phantom

Supreme Phantom

Creature — Spirit (1/3)

Flying
Other Spirits you control get +1/+1.

7.8 /10
$0.15
Surveilling Sprite

Surveilling Sprite

Creature — Faerie Rogue (1/1)

Flying
When Surveilling Sprite dies, you may draw a card.

4 /10
$0.24
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.24
Talas Scout

Talas Scout

Creature — Human Pirate Scout (1/2)

Flying

2.9 /10
$0.32
Tattermunge Witch

Tattermunge Witch

Creature — Goblin Shaman (2/1)

: Each blocked creature gets +1/+0 and gains trample until end of turn.

3 /10
$0.17
Tetsuko Umezawa Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue (1/3)

Creatures you control with power or toughness 1 or less can't be blocked.

9.6 /10
$0.11
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