Creature — Dragon (3/3)
Flying, lifelink
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Angel (3/3)
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creature — Archon (4/6)
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Kor Soldier (3/5)
Whenever Silkenfist Order becomes blocked, untap it.
Legendary Creature — Human Guest (3/3)
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Creature — Avatar (0/0)
Soul of Eternity's power and toughness are each equal to your life total.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Avatar (6/6)
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
Creature — Spirit Soldier (2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Creature — Elephant Wizard (3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay .
Creature — Human Soldier (2/2)
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
Creature — Human Soldier (4/5)
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Soldier (4/3)
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Creature — Elemental (2/4)
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Creature — Bird Soldier (3/4)
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
Creature — Giant Warrior (4/4)
Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Creature — Angel (4/3)
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
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