Creature — Demon (0/0)
Kicker
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
Creature — Zombie Cleric (1/1)
: Each player loses 1 life for each Zombie on the battlefield.
Creature — Elemental Warrior (2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Zombie (2/2)
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Human Mercenary Assassin (2/1)
: Destroy target blocking creature at end of combat.
Creature — Human Assassin (2/1)
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature — Starfish (0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Rat Horror (2/2)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Elf Berserker (3/1)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Creature — Human Cleric (1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Creature — Fungus Snail (1/1)
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Creature — Rat Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature — Shade (3/1)
Kicker
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature — Vampire Warrior (3/3)
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Creature — Human Wizard (1/3)
, : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
Creature — Phyrexian Zombie Mercenary (2/2)
Spineless Thug can't block.
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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