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Cards similar to Thornscape Apprentice (400)

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Streetwise Negotiator

Streetwise Negotiator

Creature — Cat Citizen (0/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.

3.2 /10
$0.02
Surrak the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

7.7 /10
$0.30
Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

6 /10
$0.02
The Pride of Hull Clade

The Pride of Hull Clade

Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

7 /10
$1.90
Toxic Scorpion

Toxic Scorpion

Creature — Scorpion (1/1)

Deathtouch
When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.

6.8 /10
$0.03
Treetop Ambusher

Treetop Ambusher

Creature — Elf Berserker (2/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.

2 /10
$0.03
Veteran Cathar

Veteran Cathar

Creature — Human Soldier (2/2)

: Target Human gains double strike until end of turn.

1.3 /10
--
Voldaren Stinger

Voldaren Stinger

Creature — Vampire Warrior (1/1)

Voldaren Stinger has first strike as long as it's attacking.
: Voldaren Stinger gets +2/+0 until end of turn.

4.3 /10
$0.02
Walking Bulwark

Walking Bulwark

Artifact Creature — Golem (0/3)

Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

7.7 /10
$0.05
Wildheart Invoker

Wildheart Invoker

Creature — Elf Shaman (4/3)

: Target creature gets +5/+5 and gains trample until end of turn.

6.1 /10
$0.04
Witherscale Wurm

Witherscale Wurm

Creature — Wurm (9/9)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

5.1 /10
$0.51
Wose Pathfinder

Wose Pathfinder

Creature — Human Shaman (1/1)

: Add one mana of any color.
, : Another target creature gets +3/+3 and gains trample until end of turn.

7.2 /10
$0.03
Yotian Frontliner

Yotian Frontliner

Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.4 /10
$0.09
Zabaz the Glimmerwasp

Zabaz, the Glimmerwasp

Legendary Artifact Creature — Insect (0/0)

Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Destroy target artifact you control.
: Zabaz, the Glimmerwasp gains flying until end of turn.

6.5 /10
$0.22
Alpha Kavu

Alpha Kavu

Creature — Kavu (2/2)

: Target Kavu creature gets -1/+1 until end of turn.

0.9 /10
$0.17
Ambush Commander

Ambush Commander

Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

6.2 /10
--
Anointer of Champions

Anointer of Champions

Creature — Human Cleric (1/1)

: Target attacking creature gets +1/+1 until end of turn.

2.1 /10
$0.10
Anthousa Setessan Hero

Anthousa, Setessan Hero

Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

2.5 /10
$0.11
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

2 /10
$0.01
Armorer Guildmage

Armorer Guildmage

Creature — Human Wizard (1/1)

, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.

0.3 /10
$0.12
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