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Cards similar to Witness the End (400)

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Creeping Chill

Creeping Chill

Sorcery

Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

3.8 /10
$0.81
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.99
Crippling Fatigue

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.9 /10
$0.15
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

10 /10
$0.61
Cyclical Evolution

Cyclical Evolution

Sorcery

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2.9 /10
$0.22
Dark Deal

Dark Deal

Sorcery

Each player discards all the cards in their hand, then draws that many cards minus one.

9.5 /10
$5.48
Dark Petition

Dark Petition

Sorcery

Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

8.8 /10
$2.95
Dawn to Dusk

Dawn to Dusk

Sorcery

Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.

4.7 /10
$0.07
Deadly Visit

Deadly Visit

Sorcery

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.2 /10
$0.05
Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4.7 /10
$0.57
Death Wish

Death Wish

Sorcery

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

1 /10
$0.47
Decisions Decisions

Decisions, Decisions

Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

0.1 /10
$0.01
Defossilize

Defossilize

Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

5.4 /10
$0.05
Defy Death

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

6.7 /10
$0.26
Dj Vu

Déjà Vu

Sorcery

Return target sorcery card from your graveyard to your hand.

2.9 /10
$0.53
Dematerialize

Dematerialize

Sorcery

Return target permanent to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.8 /10
$0.07
Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.6 /10
$2.85
Demonic Dread

Demonic Dread

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Target creature can't block this turn.

4.1 /10
$0.30
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

5.5 /10
$5.32
Dimir Machinations

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

6.7 /10
$0.98
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