Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Creature — Dragon (4/5)
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Creature — Goblin Assassin (2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Creature — Yeti (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
Creature — Dragon (1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
Creature — Vampire Rogue (4/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Dinosaur (2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
Creature — Goblin (2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
Creature — Ogre Warrior (3/3)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
Legendary Creature — God // Land (4/4)
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of Power
(Transforms from Ojer Axonil, Deepest Might.)
: Add .
, : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Creature — Troll Soldier (4/4)
Trample
Olog-hai Crusher can't block unless you control a Goblin or Orc.
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
Creature — Orc Warrior (2/2)
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Creature — Devil Citizen (2/3)
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
Creature — Beast (0/3)
As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
Creature — Human Samurai (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
Creature — Human Rogue (2/2)
When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
Creature — Viashino Warrior (3/1)
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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