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Cards similar to Order of the Stars (400)

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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
$4.36
Kinsbaile Courier

Kinsbaile Courier

Creature — Kithkin Soldier (2/1)

When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4 /10
$0.03
Magus of the Scroll

Magus of the Scroll

Creature — Human Wizard (1/1)

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.

1.3 /10
$0.26
Makindi Shieldmate

Makindi Shieldmate

Creature — Kor Soldier Ally (0/3)

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

1.9 /10
$0.05
Myojin of Blooming Dawn

Myojin of Blooming Dawn

Legendary Creature — Spirit (4/6)

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

7.5 /10
$0.22
Myojin of Cleansing Fire

Myojin of Cleansing Fire

Legendary Creature — Spirit (4/6)

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

5.7 /10
$3.61
Oltec Archaeologists

Oltec Archaeologists

Creature — Human Artificer Scout (4/4)

When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

2.6 /10
$0.01
Reckless Ringleader

Reckless Ringleader

Creature — Goblin Rogue (1/1)

Haste
When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.

10 /10
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Roc Hatchling

Roc Hatchling

Creature — Bird (0/1)

Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.

0.7 /10
$0.23
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant (2/1)

Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

8.5 /10
$0.08
Sanctifier enVec

Sanctifier en-Vec

Creature — Human Cleric (2/2)

Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

6.6 /10
$0.28
Saskia the Unyielding

Saskia the Unyielding

Legendary Creature — Human Soldier (3/4)

Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

7.4 /10
--
Seasoned Dungeoneer

Seasoned Dungeoneer

Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

8.9 /10
$2.00
Sigrid GodFavored

Sigrid, God-Favored

Legendary Creature — Human Warrior (2/2)

Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

6.7 /10
$0.13
Sporocyst

Sporocyst

Creature — Tyranid (0/0)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

8.8 /10
$0.84
Stalking Leonin

Stalking Leonin

Creature — Cat Archer (3/3)

When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

7.6 /10
$0.18
Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

0.4 /10
--
Strutting Turkey

Strutting Turkey

Host Creature — Bird (2/2)

When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

10 /10
$0.14
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.34
The Fall of Lord Konda  Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Fragment of Konda

Defender
When Fragment of Konda dies, draw a card.

7.4 /10
$0.01
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