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Cards similar to Tainted Isle (400)

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Sapseep Forest

Sapseep Forest

Land — Forest

(: Add .)
Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.

8 /10
$0.26
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land

: Add .
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

9.5 /10
$0.19
Sliver Hive

Sliver Hive

Land

: Add .
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
, : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

8.5 /10
~$24
Spire of Industry

Spire of Industry

Land

: Add .
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

9.8 /10
$0.18
Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

10 /10
$0.13
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower.
, , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

8.1 /10
$0.12
Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.

9.9 /10
$4.41
Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .

10 /10
$1.15
Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .

9.9 /10
$1.27
Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .

9.9 /10
$1.55
Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.

9.4 /10
$0.32
Argoth Sanctum of Nature

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)

9.2 /10
$1.29
Baraddr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.

9.3 /10
$0.64
Basilisk Gate

Basilisk Gate

Land — Gate

: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

9.2 /10
$0.22
Bretagard Stronghold

Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.
: Add .
, , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

7.4 /10
$0.06
Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

9.8 /10
$6.33
Cavernous Maw

Cavernous Maw

Land — Cave

: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

4.6 /10
$0.03
Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

7.4 /10
$1.20
Dungeon Descent

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

7.8 /10
$0.14
Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .

9.9 /10
$0.15
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