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Cards similar to Shepherd of Rot (400)

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Creeping Bloodsucker

Creeping Bloodsucker

Creature — Vampire (1/2)

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

9.5 /10
$7.94
DeepCavern Bat

Deep-Cavern Bat

Creature — Bat (1/1)

Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

5 /10
$0.36
Dogged Detective

Dogged Detective

Creature — Human Rogue (2/1)

When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.

8.2 /10
$0.09
Dokuchi Silencer

Dokuchi Silencer

Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.

8 /10
$0.07
Dream Devourer

Dream Devourer

Creature — Demon Cleric (0/3)

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

8.9 /10
$0.83
Dregscape Sliver

Dregscape Sliver

Creature — Sliver (2/2)

Each Sliver creature card in your graveyard has unearth .
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.2 /10
$0.35
Dusk Legion Sergeant

Dusk Legion Sergeant

Creature — Vampire Soldier (2/2)

Menace
, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7.3 /10
$0.16
Dusk Legion Zealot

Dusk Legion Zealot

Creature — Vampire Soldier (1/1)

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

8.9 /10
$0.16
Elderfang Disciple

Elderfang Disciple

Creature — Elf Cleric (1/1)

When Elderfang Disciple enters the battlefield, each opponent discards a card.

8.6 /10
$0.12
Fleshless Gladiator

Fleshless Gladiator

Creature — Phyrexian Skeleton (2/2)

Corrupted — : Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.

2.8 /10
$0.02
Foul Imp

Foul Imp

Creature — Imp (2/2)

Flying
When Foul Imp enters the battlefield, you lose 2 life.

0.9 /10
$0.05
Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

6.1 /10
$0.32
Ghastly Gloomhunter

Ghastly Gloomhunter

Creature — Zombie Bat (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.

4.6 /10
$0.02
GlintSleeve Siphoner

Glint-Sleeve Siphoner

Creature — Human Rogue (2/1)

Menace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

6 /10
$0.22
Headhunter

Headhunter

Creature — Human Cleric (1/1)

Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2.3 /10
$0.14
Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

2.9 /10
$0.08
Heirloom Mirror  Inherited Fiend

Heirloom Mirror // Inherited Fiend

Artifact // Creature — Demon (0/0)

, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

Inherited Fiend

Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

4.6 /10
$0.05
Hired Hexblade

Hired Hexblade

Creature — Elf Warlock (2/2)

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

3.3 /10
$0.02
Kolaghan Skirmisher

Kolaghan Skirmisher

Creature — Human Warrior (2/2)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1.4 /10
$0.02
Lazotep Reaver

Lazotep Reaver

Creature — Zombie Beast (1/2)

When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7 /10
$0.06
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