Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature — Human Wizard (1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
Creature — Sliver (1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
Legendary Creature — Human Artificer Advisor (2/1)
: Return target artifact you control to its owner's hand.
, : Copy target artifact spell you control. (The copy becomes a token.)
Creature — Human Wizard (0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
Creature — Drake (2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Creature — Illusion (1/5)
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Creature — Bird (1/1)
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature — Human Spellshaper (1/1)
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature — Human Advisor (0/3)
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature — Human Monk (1/3)
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Spirit (1/3)
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature — Illusion (2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.
Creature — Human Wizard (1/1)
Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.
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