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Cards similar to Abandon Reason (400)

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Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

3.5 /10
$0.07
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

6.5 /10
$0.17
Burning Suns Fury

Burning Sun's Fury

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.

3.9 /10
$0.01
Nahiris Stoneblades

Nahiri's Stoneblades

Instant

Up to two target creatures each get +2/+0 until end of turn.

2.5 /10
$0.03
Incite War

Incite War

Instant

Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)

2.5 /10
$0.14
Rally the Forces

Rally the Forces

Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

2.1 /10
$0.05
Vampiric Fury

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

3.4 /10
$0.11
Ambush

Ambush

Instant

Blocking creatures gain first strike until end of turn.

1 /10
$0.13
Headlong Rush

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

1.3 /10
$0.17
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.4 /10
$0.12
Invigorated Rampage

Invigorated Rampage

Instant

Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

7.2 /10
--
Cutthroat Maneuver

Cutthroat Maneuver

Instant

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

1.5 /10
$0.09
Press the Advantage

Press the Advantage

Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

1.2 /10
$0.06
Second Breakfast

Second Breakfast

Instant

Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5.2 /10
$0.02
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2.1 /10
$0.03
When We Were Young

When We Were Young

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

3.1 /10
$0.02
You Come to the Gnoll Camp

You Come to the Gnoll Camp

Instant

Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.

4.7 /10
$0.02
Allied Assault

Allied Assault

Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.9 /10
$0.04
Dauntless Onslaught

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

2.1 /10
--
Bold Defense

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

0.7 /10
$0.08
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