← Edit search Random card

Cards similar to Absolute Grace (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Light of Sanction

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

4.3 /10
$0.39
Lilianas Talent

Liliana's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[?8]: Put all creature cards from all graveyards onto the battlefield under your control."
Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

7.6 /10
$0.42
Mammoth Umbra

Mammoth Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

6.8 /10
$0.33
March from the Black Gate

March from the Black Gate

Enchantment

When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.20
Marshals Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

8.5 /10
$0.36
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

7.2 /10
$1.53
No Rest for the Wicked

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

6.1 /10
$0.53
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.

7.3 /10
$0.08
Opal Guardian

Opal Guardian

Enchantment

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

0.9 /10
$0.14
Opal Titan

Opal Titan

Enchantment

When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.

1 /10
$0.43
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

9.1 /10
$2.74
Parallax Dementia

Parallax Dementia

Enchantment — Aura

Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

1.7 /10
$0.07
Parallax Wave

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

6.5 /10
$9.19
Penance

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

5.7 /10
$0.45
Pentarch Ward

Pentarch Ward

Enchantment — Aura

Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

7 /10
$0.11
Phyrexian Unlife

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

7.7 /10
$0.26
Popular Entertainer

Popular Entertainer

Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.3 /10
$0.09
Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

8.1 /10
$3.86
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

6.1 /10
$0.11
Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

8.3 /10
$0.13
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.