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Cards similar to Abundance (400)

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Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
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Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
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Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.2 /10
$0.70
Market Festival

Market Festival

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.3 /10
$0.12
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$6.91
Natures Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."

6.4 /10
$0.06
Natures Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

6.3 /10
$4.61
Natures Will

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

8.4 /10
$4.14
Nessian Wanderer

Nessian Wanderer

Creature — Satyr Scout (1/3)

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

8.1 /10
$0.06
Night Dealings

Night Dealings

Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.

4.4 /10
$0.98
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.4 /10
$0.03
Nylea God of the Hunt

Nylea, God of the Hunt

Legendary Enchantment Creature — God (6/6)

Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.

9.2 /10
$6.46
Oakheart Dryads

Oakheart Dryads

Enchantment Creature — Nymph Dryad (2/3)

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

3.2 /10
$0.03
Oath of the Ancient Wood

Oath of the Ancient Wood

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

5.6 /10
$0.26
Ooze Flux

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

5.8 /10
$0.25
Pattern of Rebirth

Pattern of Rebirth

Enchantment — Aura

Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

8.6 /10
$4.43
Petrified Plating

Petrified Plating

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1.1 /10
$0.08
Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

5.6 /10
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Pursuit of Knowledge

Pursuit of Knowledge

Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

4.3 /10
$0.86
Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.5 /10
$0.98
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