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Cards similar to Abzan Battle Priest (400)

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Knight of Doves

Knight of Doves

Creature — Human Knight (1/3)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

5.3 /10
$0.05
Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight (2/2)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

7 /10
$0.04
Knights of Thorn

Knights of Thorn

Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.1 /10
~$10
Kutzils Flanker

Kutzil's Flanker

Creature — Cat Warrior (3/1)

Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.

6 /10
$0.34
Kwende Pride of Femeref

Kwende, Pride of Femeref

Legendary Creature — Human Knight (2/2)

Double strike
Creatures you control with first strike have double strike.

6.9 /10
$0.10
Laezel Vlaakiths Champion

Lae'zel, Vlaakith's Champion

Legendary Creature — Gith Warrior (3/3)

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)

9.6 /10
$1.43
Landroval Horizon Witness

Landroval, Horizon Witness

Legendary Creature — Bird Noble (3/4)

Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

5.5 /10
$0.01
Lantern Scout

Lantern Scout

Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

5.4 /10
$0.10
Leonin Lightbringer

Leonin Lightbringer

Creature — Cat Rebel (3/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As long as Leonin Lightbringer is equipped, it gets +1/+1.

3.9 /10
$0.02
Leonin Warleader

Leonin Warleader

Creature — Cat Soldier (4/4)

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

9.2 /10
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Lieutenants of the Guard

Lieutenants of the Guard

Creature — Human Soldier (2/2)

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

6 /10
$0.09
Lightwielder Paladin

Lightwielder Paladin

Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

3.2 /10
$0.29
Liu Bei Lord of Shu

Liu Bei, Lord of Shu

Legendary Creature — Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

1.9 /10
~$31
Lost Auramancers

Lost Auramancers

Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

5.3 /10
$0.21
Lulu Loyal Hollyphant

Lulu, Loyal Hollyphant

Legendary Creature — Elephant Angel (3/2)

Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)

7.2 /10
$0.09
Lumbering Battlement

Lumbering Battlement

Creature — Beast (4/5)

Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

6 /10
$0.13
Marble Titan

Marble Titan

Creature — Giant (3/3)

Creatures with power 3 or greater don't untap during their controllers' untap steps.

5.6 /10
$2.98
Martyrs Soul

Martyr's Soul

Creature — Spirit Soldier (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.

2.5 /10
$0.03
Meadowboon

Meadowboon

Creature — Elemental (3/3)

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4.1 /10
$0.14
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

9.8 /10
$0.19
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