Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Creature — Pegasus // Instant — Adventure (3/3)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Rescue the Foal
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Exile target creature you control, then return that card to the battlefield under your control.
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