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Cards similar to Act of Heroism (400)

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Martial Glory

Martial Glory

Instant

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

4.7 /10
$0.02
Rally the Ancestors

Rally the Ancestors

Instant

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

7.4 /10
$0.51
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

0.7 /10
$0.17
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

3.9 /10
$0.10
Reprieve

Reprieve

Instant

Return target spell to its owner's hand.
Draw a card.

9.5 /10
$0.71
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

0.4 /10
--
Seeds of Strength

Seeds of Strength

Instant

Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

1.3 /10
$0.11
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

3.2 /10
$0.13
Soul Parry

Soul Parry

Instant

Prevent all damage one or two target creatures would deal this turn.

2.1 /10
$0.05
Study Break

Study Break

Instant

Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.7 /10
$0.01
Summary Judgment

Summary Judgment

Instant

Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

2.5 /10
$0.02
Surge of Righteousness

Surge of Righteousness

Instant

Destroy target black or red creature that's attacking or blocking. You gain 2 life.

0.7 /10
$0.08
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.2 /10
$0.20
Terashis Verdict

Terashi's Verdict

Instant — Arcane

Destroy target attacking creature with power 3 or less.

1.7 /10
$0.21
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.16
Thraben Exorcism

Thraben Exorcism

Instant

Exile target Spirit, creature with disturb, or enchantment.

1.9 /10
$0.01
Wanderers Intervention

Wanderer's Intervention

Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

4.9 /10
$0.03
Alabaster Potion

Alabaster Potion

Instant

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

2.8 /10
$0.13
Artillery Blast

Artillery Blast

Instant

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

2.7 /10
$0.03
Aura Extraction

Aura Extraction

Instant

Put target enchantment on top of its owner's library.
Cycling (, Discard this card: Draw a card.)

2.5 /10
$0.16
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