Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
Instant
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
Instant
Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target artifact.
Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Destroy target artifact, enchantment, or creature with flying.
Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
For each token you control, create a token that's a copy of that permanent.
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
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