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Cards similar to Aerial Volley (400)

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Noxious Revival

Noxious Revival

Instant

( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.

9.8 /10
$3.50
Preys Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.3 /10
$0.05
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.05
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8 /10
$0.14
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.67
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

9.7 /10
$0.07
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

0.3 /10
$0.44
Undergrowth

Undergrowth

Instant

As an additional cost to cast this spell, you may pay .
Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

3.2 /10
$0.11
Veil of Summer

Veil of Summer

Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

9.9 /10
$6.43
Vines of Vastwood

Vines of Vastwood

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

8.7 /10
$1.03
Withstand Death

Withstand Death

Instant

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

7.7 /10
$0.25
You Line Up the Shot

You Line Up the Shot

Instant

Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.

10 /10
--
Animate Land

Animate Land

Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

2.4 /10
$0.21
Arachnoid Adaptation

Arachnoid Adaptation

Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

5.7 /10
$0.04
Arbor Armament

Arbor Armament

Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

4.7 /10
$0.02
Aspect of Hydra

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

6.9 /10
$0.13
Avoid Fate

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

6.8 /10
$8.61
Barkshell Blessing

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.6 /10
$0.09
Battlegrowth

Battlegrowth

Instant

Put a +1/+1 counter on target creature.

3.1 /10
$0.11
Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.9 /10
$0.38
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