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Cards similar to Aether Barrier (400)

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Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

3.6 /10
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Leaden Fists

Leaden Fists

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

1.2 /10
$0.03
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

9.8 /10
$2.23
Lost in the Maze

Lost in the Maze

Enchantment

Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.

5.6 /10
$0.34
Lost in Thought

Lost in Thought

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

1.4 /10
$0.07
Lunar Force

Lunar Force

Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

4.2 /10
$0.06
Make a  Splash

Make a _____ Splash

Enchantment

Flash
When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

1.8 /10
$0.01
Malfunction

Malfunction

Enchantment — Aura

Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

1.4 /10
$0.01
Mana Maze

Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

5.1 /10
$1.83
Medomais Prophecy

Medomai's Prophecy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

6.2 /10
$0.11
Merseine

Merseine

Enchantment — Aura

Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

1 /10
$0.13
Military Intelligence

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

8.5 /10
$0.22
Mirror Mockery

Mirror Mockery

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

6.7 /10
$0.50
Monastery Siege

Monastery Siege

Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.

8.7 /10
$0.65
Motion Sickness

Motion Sickness

Enchantment — Aura

Enchant creature
When Motion Sickness enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

3.3 /10
$0.01
Mystic Redaction

Mystic Redaction

Enchantment

At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

6.6 /10
$0.05
Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

9.1 /10
~$12
Nerd Rage

Nerd Rage

Enchantment — Aura

Enchant creature
When Nerd Rage enters the battlefield, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

5.3 /10
$0.42
Nimbus Naiad

Nimbus Naiad

Enchantment Creature — Nymph (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature gets +2/+2 and has flying.

3.3 /10
$0.07
Nyxborn Triton

Nyxborn Triton

Enchantment Creature — Merfolk (2/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+3.

2.3 /10
$0.03
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