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Cards similar to Aether Tide (400)

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Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

5.6 /10
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Step Through

Step Through

Sorcery

Return two target creatures to their owners' hands.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

9.1 /10
$0.11
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.

10 /10
$8.01
Void Snare

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

6.5 /10
$0.18
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.

5.7 /10
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Aquitects Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

8.1 /10
$0.38
Blood Divination

Blood Divination

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.

5.8 /10
$0.09
Blood for Bones

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

8.4 /10
$0.30
Breakthrough

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

7 /10
$0.28
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2.1 /10
$0.03
Careful Study

Careful Study

Sorcery

Draw two cards, then discard two cards.

8.9 /10
$1.46
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards.
Draw three cards.

9.7 /10
$0.09
Charge of the ForeverBeast

Charge of the Forever-Beast

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.
Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

2.8 /10
$0.02
Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.2 /10
$0.58
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$6.93
Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

7.5 /10
$1.23
Final Strike

Final Strike

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

2.1 /10
$3.06
Fodder Launch

Fodder Launch

Tribal Sorcery — Goblin

As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

3.6 /10
$0.25
Fumarole

Fumarole

Sorcery

As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.

1 /10
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Hard Evidence

Hard Evidence

Sorcery

Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.8 /10
$0.07
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