Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Sorcery
Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
Sorcery
Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player or planeswalker.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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