Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Instant
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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