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Cards similar to Aggressive Urge (400)

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Leaping Ambush

Leaping Ambush

Instant

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

5.2 /10
$0.02
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

5.4 /10
$0.06
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4 /10
$0.02
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.5 /10
$0.01
Nourish

Nourish

Instant

You gain 6 life.

1.7 /10
$0.12
Nourishing Shoal

Nourishing Shoal

Instant — Arcane

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.

3.1 /10
$0.26
Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

5.1 /10
$0.04
Phalanx Tactics

Phalanx Tactics

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

3.9 /10
$0.06
Presumed Dead

Presumed Dead

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

3.3 /10
$0.03
Psychotic Fury

Psychotic Fury

Instant

Target multicolored creature gains double strike until end of turn.
Draw a card.

8.2 /10
$0.53
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.05
Return to Action

Return to Action

Instant

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

7.7 /10
$0.03
Ride the Avalanche

Ride the Avalanche

Instant

The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.

5.7 /10
$0.31
Rise to the Challenge

Rise to the Challenge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

1.6 /10
$0.04
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

7.9 /10
$0.13
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
--
Rushed Rebirth

Rushed Rebirth

Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

8.1 /10
$0.24
Serene Heart

Serene Heart

Instant

Destroy all Auras.

0.5 /10
$0.25
Shape the Sands

Shape the Sands

Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

3.7 /10
$0.04
Silk Net

Silk Net

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.3 /10
$0.16
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