Creature — Dwarf Berserker (2/2)
: Target creature gains haste until end of turn.
Creature — Human Warrior (1/1)
: Target creature gains haste until end of turn.
Creature — Wall (1/3)
Defender
: Target creature gains haste until end of turn.
Artifact Creature — Gnome (3/1)
Haste
: Another target creature gains haste until end of turn.
Creature — Spirit (2/1)
Haste
Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get (an energy counter).
Pay : Target creature gains haste until end of turn.
Creature — Human Shaman (1/3)
Haste
: Another target creature gains haste until end of turn.
Creature — Human Soldier (2/1)
: Target creature gains haste until end of turn. (It can attack this turn.)
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
Creature — Human Wizard (2/1)
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
Creature — Dragon Bard (0/4)
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Snow Creature — Yeti (3/3)
: Target snow creature gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Creature — Elemental Shaman (2/1)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Creature — Viashino Scout (2/1)
Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
Creature — Human Scout (1/1)
Haste
: Target creature with power 5 or greater gains haste until end of turn.
Creature — Human Pirate (4/3)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Dog Employee (3/3)
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Creature — Human Shaman (2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
Creature — Human Warrior (2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
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