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Cards similar to Alabaster Potion (400)

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Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

4.4 /10
--
Inquisitors Snare

Inquisitor's Snare

Instant

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

1 /10
$0.10
Invulnerability

Invulnerability

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.

1.7 /10
$0.23
Life Burst

Life Burst

Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

0.4 /10
$0.16
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

0.5 /10
$0.12
Recuperate

Recuperate

Instant

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

0.3 /10
$0.04
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

6.6 /10
$0.17
Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

1.3 /10
$0.16
Shieldmates Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

0.1 /10
$0.04
Soothing Balm

Soothing Balm

Instant

Target player gains 5 life.

1.8 /10
$0.16
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Unbounded Potential

Unbounded Potential

Instant

Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine (Choose both if you pay the entwine cost.)

7.7 /10
$0.01
Withstand

Withstand

Instant

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.

0.8 /10
$0.06
Angelic Intervention

Angelic Intervention

Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

6.9 /10
$0.07
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

2.8 /10
--
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

6.9 /10
$0.05
Gideons Triumph

Gideon's Triumph

Instant

Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.

3.2 /10
$0.05
Lantern Flare

Lantern Flare

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

4.8 /10
$0.20
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.5 /10
$0.01
Show of Confidence

Show of Confidence

Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

7.3 /10
$0.10
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