Creature — Wall (1/3)
Defender (This creature can't attack.)
First strike
Cycling (, Discard this card: Draw a card.)
Creature — Human Soldier (2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Legendary Creature — Human Citizen (3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
Creature — Human Cleric (3/1)
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Zubera Spirit (1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
Creature — Dwarf Warrior (2/2)
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
Creature — Camel (3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Soltari Cleric (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Creature — Astartes Warrior (3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Dinosaur (2/3)
Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Creature — Spirit (5/5)
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
Creature — Rhino Soldier (1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
Creature — Pegasus (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Wall (0/3)
Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.
Creature — Wall (5/6)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Creature — Angel Spirit (0/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Human Knight (3/1)
Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.
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