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Cards similar to Aladdin (400)

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Goblin Racketeer

Goblin Racketeer

Creature — Goblin Rogue (4/2)

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4.2 /10
$0.11
Goblin Smuggler

Goblin Smuggler

Creature — Goblin Rogue (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.

4.6 /10
$0.04
Hammerheim Deadeye

Hammerheim Deadeye

Creature — Giant Warrior (3/3)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

0.8 /10
$0.09
Haradrim Spearmaster

Haradrim Spearmaster

Creature — Human Warrior (2/3)

Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

3.1 /10
$0.03
Harried Dronesmith

Harried Dronesmith

Creature — Human Artificer (2/3)

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

3.6 /10
$0.03
Hatchet Bully

Hatchet Bully

Creature — Goblin Warrior (3/3)

, , Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

0.5 /10
$0.08
Headliner Scarlett

Headliner Scarlett

Legendary Creature — Human Warlock (3/3)

Haste
When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.

4.8 /10
$2.44
Hellkite Whelp

Hellkite Whelp

Creature — Dragon (3/3)

Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

3.1 /10
$0.07
Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

4.9 /10
$0.17
Hero of the Games

Hero of the Games

Creature — Human Soldier (3/2)

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

2.1 /10
$0.01
Heroes of the Revel

Heroes of the Revel

Creature — Satyr Soldier (4/4)

When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

3.6 /10
$0.03
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord

Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

8.9 /10
$1.86
Hooded Kavu

Hooded Kavu

Creature — Kavu (2/2)

: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1 /10
$0.09
Iizuka the Ruthless

Iizuka the Ruthless

Legendary Creature — Human Samurai (3/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

4.5 /10
$1.59
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.31
Imodane the Pyrohammer

Imodane, the Pyrohammer

Legendary Creature — Human Knight (4/4)

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

7.6 /10
$0.16
Impetuous Devils

Impetuous Devils

Creature — Devil (6/1)

Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

5.5 /10
$0.13
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2.1 /10
$0.06
Incandescent Soulstoke

Incandescent Soulstoke

Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6.5 /10
$0.54
InnerFlame Igniter

Inner-Flame Igniter

Creature — Elemental Warrior (2/2)

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

2.4 /10
$0.08
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