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Cards similar to Aleatory (400)

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Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.1 /10
$0.07
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
--
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
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Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.4 /10
$0.02
Samuts Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

7.7 /10
$0.09
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.74
Setessan Tactics

Setessan Tactics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

7.2 /10
$0.48
Shocking Grasp

Shocking Grasp

Instant

Target creature gets -2/-0 until end of turn.
Draw a card.

3.8 /10
--
Sickening Shoal

Sickening Shoal

Instant — Arcane

You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets -X/-X until end of turn.

4.3 /10
$4.93
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

3.2 /10
$0.13
Skillful Lunge

Skillful Lunge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

0.5 /10
$0.02
Skyshroud Blessing

Skyshroud Blessing

Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

3 /10
$0.19
Staggering Size

Staggering Size

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4.9 /10
$0.02
Steady Aim

Steady Aim

Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

3.7 /10
$0.04
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

3.8 /10
$0.03
Strange Inversion

Strange Inversion

Instant — Arcane

Switch target creature's power and toughness until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1.5 /10
$0.12
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.3 /10
$0.02
Swift Kick

Swift Kick

Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

2.1 /10
$0.02
Toxic Stench

Toxic Stench

Instant

Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

1.1 /10
$0.08
Tread Upon

Tread Upon

Instant

Target creature gets +2/+2 and gains trample until end of turn.

2.1 /10
$0.02
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