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Cards similar to All Is Dust (400)

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Reaper of Night  Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter // Sorcery — Adventure (4/5)

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

Harvest Fear

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

3 /10
$0.01
Said  Done

Said // Done

Sorcery // Instant

Return target instant or sorcery card from your graveyard to your hand.

Done

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

6 /10
$0.05
Toil  Trouble

Toil // Trouble

Sorcery // Sorcery

Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)

Trouble

Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)

4.4 /10
$0.07
Whims of the Fates

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

6.2 /10
$0.21
Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.01
Consign  Oblivion

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

Oblivion

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.

7.2 /10
$0.29
Coward  Killer

Coward // Killer

Sorcery // Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.

Killer

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

5 /10
$0.09
Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.07
Fang Dragon  Forktail Sweep

Fang Dragon // Forktail Sweep

Creature — Dragon // Sorcery — Adventure (6/3)

Flying

Forktail Sweep

Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.10
Flotsam  Jetsam

Flotsam // Jetsam

Instant // Sorcery

Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Jetsam

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

3.6 /10
$0.06
Flower  Flourish

Flower // Flourish

Sorcery // Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Flourish

Creatures you control get +2/+2 until end of turn.

4.9 /10
$0.05
Goblin Game

Goblin Game

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

5.8 /10
$0.68
Gruesome Slaughter

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

7.6 /10
$0.35
Hearth Elemental  Stoke Genius

Hearth Elemental // Stoke Genius

Creature — Elemental // Sorcery — Adventure (4/5)

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Stoke Genius

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.02
Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

0.4 /10
$0.02
Leave  Chance

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

Chance

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.

5.5 /10
$0.21
Mouth  Feed

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

Feed

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.

6.3 /10
--
Not of This World

Not of This World

Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.
This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

9.2 /10
$0.81
Pure  Simple

Pure // Simple

Sorcery // Sorcery

Destroy target multicolored permanent.

Simple

Destroy all Auras and Equipment.

2.5 /10
$0.19
RealmCloaked Giant  Cast Off

Realm-Cloaked Giant // Cast Off

Creature — Giant // Sorcery — Adventure (7/7)

Vigilance

Cast Off

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

8 /10
$0.31
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