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Cards similar to Alliance of Arms (400)

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Collective Voyage

Collective Voyage

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

8.6 /10
$3.03
Minds Aglow

Minds Aglow

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

8.7 /10
$0.54
Shared Trauma

Shared Trauma

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

4.3 /10
$0.28
Launch the Fleet

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

8.3 /10
$0.39
Path of the Ghosthunter

Path of the Ghosthunter

Sorcery

Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

5.5 /10
$0.15
Benediction of Moons

Benediction of Moons

Sorcery

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

2.3 /10
$0.05
Gaze of Justice

Gaze of Justice

Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

2.9 /10
$0.13
Helping Hand

Helping Hand

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

6.2 /10
$0.15
Lay Down Arms

Lay Down Arms

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

7.4 /10
$0.17
Festival of Trokin

Festival of Trokin

Sorcery

You gain 2 life for each creature you control.

2.7 /10
$0.86
Fragmentize

Fragmentize

Sorcery

Destroy target artifact or enchantment with mana value 4 or less.

6.8 /10
$0.08
Gird for Battle

Gird for Battle

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

4.6 /10
$0.08
Lucky Offering

Lucky Offering

Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

6.2 /10
$0.02
Peach Garden Oath

Peach Garden Oath

Sorcery

You gain 2 life for each creature you control.

3 /10
~$11
Runic Shot

Runic Shot

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.

5.1 /10
$0.03
Side Quest

Side Quest

Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

10 /10
$0.07
Sunlance

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

2.9 /10
$0.13
Swallow Whole

Swallow Whole

Sorcery

As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

4.3 /10
$0.06
Deploy to the Front

Deploy to the Front

Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

8.1 /10
$0.19
Divine Light

Divine Light

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

2.4 /10
$0.12
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