Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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