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Cards similar to Alluring Scent (400)

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Cached Defenses

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

1.7 /10
$0.04
Carnivorous Canopy

Carnivorous Canopy

Sorcery

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.9 /10
$0.05
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

7 /10
$0.11
Chain of Acid

Chain of Acid

Sorcery

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

4.5 /10
$0.24
Charge of the ForeverBeast

Charge of the Forever-Beast

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.
Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

2.8 /10
$0.02
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.7 /10
$0.12
Containment Breach

Containment Breach

Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

4.6 /10
$0.08
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.2 /10
$2.66
Courage in Crisis

Courage in Crisis

Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.8 /10
$0.06
Devouring Tendrils

Devouring Tendrils

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

6 /10
$0.07
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.07
Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.6 /10
$0.02
Elephant Resurgence

Elephant Resurgence

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

2.1 /10
$0.23
Ents Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

6.2 /10
$0.03
Epic Confrontation

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.9 /10
$0.03
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

8.4 /10
$0.33
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

8.4 /10
$0.33
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

5.9 /10
$0.10
Feral Roar

Feral Roar

Sorcery

Target creature gets +4/+4 until end of turn.

10 /10
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Fertile Imagination

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

4 /10
$0.27
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