Legendary Creature — Azra Warlock (4/3)
Menace
Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .)
, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Creature — Human Knight (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Creature — Elf Assassin (1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Creature — Human Warrior (3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Faerie Rogue (1/1)
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Creature — Troll Ninja (1/1)
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: Masterful Ninja gets +1/+1 until end of turn.
Creature — Shapeshifter (2/2)
Changeling (This card is every creature type.)
: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Creature — Zombie (2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Creature — Atog (1/2)
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
Creature — Elemental (1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Enchantment Creature — Demon (4/4)
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Legendary Creature — Human Cleric (2/2)
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Creature — Human Warrior Ally (2/2)
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Ogre Warrior (3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
Creature — Human Artificer (2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
Creature — Skeleton Warrior (2/2)
Other black creatures you control get +1/+1.
, : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Phyrexian Zombie Mercenary (1/1)
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
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