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Cards similar to Ambush (400)

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Volcanic Upheaval

Volcanic Upheaval

Instant

Destroy target land.

2.6 /10
$0.04
Volt Charge

Volt Charge

Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.9 /10
$0.11
War Flare

War Flare

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

4.2 /10
$0.05
Weapon Surge

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.5 /10
$0.03
Welding Sparks

Welding Sparks

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

5.5 /10
$0.05
Whirling Strike

Whirling Strike

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

5 /10
$0.02
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

9 /10
$0.37
Wizards Lightning

Wizard's Lightning

Instant

This spell costs less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.

6.2 /10
$0.16
Zap

Zap

Instant

Zap deals 1 damage to any target.
Draw a card.

3 /10
$0.17
Auger Spree

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

3.6 /10
$0.04
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.7 /10
$2.09
Darigaazs Charm

Darigaaz's Charm

Instant

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.

4.4 /10
$0.28
Fire at Will

Fire at Will

Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

1 /10
$0.10
Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
$0.07
Schismotivate

Schismotivate

Instant

Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

0.8 /10
$0.08
Akromas Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

9.9 /10
~$22
Heightened Reflexes

Heightened Reflexes

Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

4.6 /10
$0.05
Hold the Line

Hold the Line

Instant

Blocking creatures get +7/+7 until end of turn.

4.5 /10
$0.30
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

0.5 /10
$0.04
Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.1 /10
$0.07
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