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Cards similar to Ambush (400)

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TwoHeaded Hunter  Twice the Rage

Two-Headed Hunter // Twice the Rage

Creature — Giant // Instant — Adventure (5/4)

Menace (This creature can't be blocked except by two or more creatures.)

Twice the Rage

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

5.6 /10
$0.02
Your Temple Is Under Attack

Your Temple Is Under Attack

Instant

Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.

9.4 /10
$0.07
Aardwolfs Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

0 /10
$0.01
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.33
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.3 /10
$0.11
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

6.5 /10
$0.17
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

6.6 /10
$0.10
Breach

Breach

Instant

Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1.1 /10
$0.18
Burning Suns Fury

Burning Sun's Fury

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.

4 /10
$0.02
Chaos Mutation

Chaos Mutation

Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

7.5 /10
$0.16
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.4 /10
$0.12
Cutthroat Maneuver

Cutthroat Maneuver

Instant

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

1.5 /10
$0.09
Dominarias Judgment

Dominaria's Judgment

Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

2.8 /10
$0.32
Domineering Will

Domineering Will

Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

7.7 /10
$0.61
Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.

9.9 /10
$9.65
Foundry Helix

Foundry Helix

Instant

As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

4.6 /10
$0.01
GiltLeaf Ambush

Gilt-Leaf Ambush

Tribal Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

3.7 /10
$0.15
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
--
Graphic Violence

Graphic Violence

Instant

All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.

10 /10
$0.11
Heartwarming Redemption

Heartwarming Redemption

Instant

Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.

7.3 /10
$0.11
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