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Cards similar to Anaba Spirit Crafter (400)

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Rageblood Shaman

Rageblood Shaman

Creature — Minotaur Shaman (2/3)

Trample
Other Minotaur creatures you control get +1/+1 and have trample.

5.7 /10
$0.26
Alluring Suitor  Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire // Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Deadly Dancer

Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.

3.8 /10
$0.03
Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.

3.1 /10
$0.42
Battle Sliver

Battle Sliver

Creature — Sliver (3/3)

Sliver creatures you control get +2/+0.

5.5 /10
$0.24
Blade Sliver

Blade Sliver

Creature — Sliver (2/2)

All Sliver creatures get +1/+0.

5.8 /10
$0.16
Bloodsworn Steward

Bloodsworn Steward

Creature — Vampire Knight (4/4)

Flying
Commander creatures you control get +2/+2 and have haste.

8 /10
$0.23
Bolt Hound

Bolt Hound

Creature — Elemental Dog (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

6.9 /10
$0.23
Bonesplitter Sliver

Bonesplitter Sliver

Creature — Sliver (2/2)

All Sliver creatures get +2/+0.

7.1 /10
$0.14
Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

7 /10
$0.20
Cavalier of Flame

Cavalier of Flame

Creature — Elemental Knight (6/5)

: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

7.8 /10
$1.44
Chaos Balor

Chaos Balor

Creature — Demon (4/5)

Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.

10 /10
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Cleaving Sliver

Cleaving Sliver

Creature — Sliver (2/2)

Sliver creatures you control get +2/+0.

7.1 /10
$0.08
Embereth Skyblazer

Embereth Skyblazer

Creature — Human Knight (4/3)

As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

4.2 /10
$0.20
Erkenbrand Lord of Westfold

Erkenbrand, Lord of Westfold

Legendary Creature — Human Soldier (3/3)

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.

7.4 /10
$0.04
Fangblade Brigand  Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Human Werewolf // Creature — Werewolf (3/4)

: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fangblade Eviscerator

: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.8 /10
$0.07
Goblin Chieftain

Goblin Chieftain

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

9.1 /10
$3.12
Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.9 /10
$5.90
Goblin Pyromancer

Goblin Pyromancer

Creature — Goblin Wizard (2/2)

When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.

2.8 /10
$0.41
Hero of the Games

Hero of the Games

Creature — Human Soldier (3/2)

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

2.2 /10
$0.01
Heroes of the Revel

Heroes of the Revel

Creature — Satyr Soldier (4/4)

When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

3.7 /10
$0.03
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