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Cards similar to Anax and Cymede (400)

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Daxos of Meletis

Daxos of Meletis

Legendary Creature — Human Soldier (2/2)

Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

7.7 /10
$0.14
Faldorn Dread Wolf Herald

Faldorn, Dread Wolf Herald

Legendary Creature — Human Druid (3/3)

Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
, , Discard a card: Exile the top card of your library. You may play it this turn.

9 /10
$6.20
Grand Warlord Radha

Grand Warlord Radha

Legendary Creature — Elf Warrior (3/4)

Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

8.8 /10
$0.74
Herons Grace Champion

Heron's Grace Champion

Creature — Human Knight (3/3)

Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

6.9 /10
$0.09
Kellogg Dangerous Mind

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary (3/2)

First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

7.2 /10
$1.69
Marchesas Smuggler

Marchesa's Smuggler

Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.

3.3 /10
$0.21
Mina and Denn Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally (4/4)

You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

9.5 /10
$0.66
Monoxa Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee (3/3)

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.

5.2 /10
$0.14
Neheb the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior (2/2)

First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

5.6 /10
$0.24
Sanguine Savior

Sanguine Savior

Creature — Vampire Cleric (2/1)

Flying, lifelink
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

1.7 /10
$0.01
Sigardian Paladin

Sigardian Paladin

Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

5.3 /10
$0.07
Stella Lee Wild Card

Stella Lee, Wild Card

Legendary Creature — Human Rogue (2/4)

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

6.3 /10
$2.72
Stillmoon Cavalier

Stillmoon Cavalier

Creature — Zombie Knight (2/1)

Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.

2.7 /10
$2.36
Syndicate Heavy

Syndicate Heavy

Creature — Giant Rogue (4/4)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.2 /10
$0.34
Tattermunge Duo

Tattermunge Duo

Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

1 /10
$0.10
The Beast Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon (6/6)

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

5.9 /10
$0.19
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

5.9 /10
$0.07
Totentanz Swarm Piper

Totentanz, Swarm Piper

Legendary Creature — Human Warlock Bard (2/3)

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
: Target attacking Rat you control gains deathtouch until end of turn.

6.3 /10
$0.08
Wintermoor Commander

Wintermoor Commander

Creature — Human Knight (2/0)

Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.2 /10
$0.10
Creakwood Liege

Creakwood Liege

Creature — Horror (2/2)

Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

8.3 /10
$1.79
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