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Cards similar to Ancestral Tribute (400)

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Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

7.1 /10
$0.12
Grave Upheaval

Grave Upheaval

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6.4 /10
$0.37
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
$0.04
Heartless Conscription

Heartless Conscription

Sorcery

Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

4.5 /10
$1.31
Kindred Charge

Kindred Charge

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.1 /10
$8.48
Launch the Fleet

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

8.3 /10
$0.50
Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.3 /10
~$11
Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
$0.69
Once More with Feeling

Once More with Feeling

Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

10 /10
$0.80
Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.7 /10
$0.05
Overwhelming Forces

Overwhelming Forces

Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

4.6 /10
$0.87
Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.2 /10
$0.10
Rally the Horde

Rally the Horde

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

1.9 /10
$0.30
Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

10 /10
$7.64
Revival  Revenge

Revival // Revenge

Sorcery // Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Revenge

Double your life total. Target opponent loses half their life, rounded up.

8 /10
$0.29
Rousing of Souls

Rousing of Souls

Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

4 /10
$0.11
Scrambleverse

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

7 /10
$0.55
Sea Gate Restoration  Sea Gate Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.8 /10
~$32
Selvalas Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

8.3 /10
$8.84
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

3 /10
$0.05
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