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Cards similar to Angel of Flight Alabaster (400)

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Aetherstorm Roc

Aetherstorm Roc

Creature — Bird (3/3)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.6 /10
$0.25
Agrus Kos Eternal Soldier

Agrus Kos, Eternal Soldier

Legendary Creature — Spirit Soldier (3/4)

Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)

6.1 /10
$0.21
Akroan Mastiff

Akroan Mastiff

Creature — Dog (2/2)

, : Tap target creature.

3.3 /10
$0.03
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

2 /10
$0.28
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.84
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2 /10
$0.08
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier (3/3)

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

5 /10
$0.06
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

4.2 /10
$0.34
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$2.21
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.36
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.8 /10
--
Arbalest Elite

Arbalest Elite

Creature — Human Archer (2/3)

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

3.4 /10
$0.07
Arborea Pegasus

Arborea Pegasus

Creature — Pegasus (2/3)

Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

2.8 /10
$0.02
Archangel of Wrath

Archangel of Wrath

Creature — Angel (3/4)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3.8 /10
$0.30
Archon of Justice

Archon of Justice

Creature — Archon (4/4)

Flying
When Archon of Justice dies, exile target permanent.

6.2 /10
$0.22
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$1.79
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

7.9 /10
~$36
Atalya Samite Master

Atalya, Samite Master

Legendary Creature — Human Cleric (2/3)

, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.

2.7 /10
$0.61
Attended Healer

Attended Healer

Creature — Kor Cleric (2/3)

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.

6.2 /10
$0.11
Auriok Windwalker

Auriok Windwalker

Creature — Human Wizard (2/3)

Flying
: Attach target Equipment you control to target creature you control.

4.4 /10
$0.37
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