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Cards similar to Angel of Jubilation (400)

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Aethershield Artificer

Aethershield Artificer

Creature — Dwarf Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.3 /10
$0.17
Aetherstorm Roc

Aetherstorm Roc

Creature — Bird (3/3)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.5 /10
$0.25
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Alela Artful Provocateur

Alela, Artful Provocateur

Legendary Creature — Faerie Warlock (2/3)

Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

8.7 /10
$0.27
Alistair the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier (3/3)

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

5.8 /10
$0.11
Ancestors Prophet

Ancestor's Prophet

Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

3.9 /10
$0.33
Annex Sentry

Annex Sentry

Artifact Creature — Phyrexian Cleric (1/4)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

7.4 /10
$0.12
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.69
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.8 /10
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Aradesh the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier (1/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

4 /10
$0.25
Arashin Foremost

Arashin Foremost

Creature — Human Warrior (2/2)

Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

5.1 /10
$0.26
Argivian Cavalier

Argivian Cavalier

Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

4.3 /10
$0.02
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$2.41
Aurelias Vindicator

Aurelia's Vindicator

Creature — Angel (4/2)

Flying, lifelink, ward
Disguise
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4.4 /10
$0.88
Aurora Eidolon

Aurora Eidolon

Creature — Spirit (2/2)

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

1.5 /10
$0.10
Auspicious Ancestor

Auspicious Ancestor

Creature — Human Cleric (2/3)

When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

0.4 /10
$0.71
Aven Gagglemaster

Aven Gagglemaster

Creature — Bird Warrior (4/3)

Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

5.4 /10
$0.03
Aven Trailblazer

Aven Trailblazer

Creature — Bird Soldier (2/0)

Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

0.8 /10
$0.08
Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
$0.99
Balan Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight (3/3)

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

8.2 /10
$0.34
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